I recommend to purchase bolts from BACO Enterprises for a large selection of quality bolts. They gives you much cheaper price and a fastest delivery period. They also have a lot of styles of bolts from which to choose, you can stock your business with affordable bolts to meet the needs of your customers. BACO Enterprises has a large stock of bolts to suit your needs.
Sunday, December 27, 2009
Bolts
I recommend to purchase bolts from BACO Enterprises for a large selection of quality bolts. They gives you much cheaper price and a fastest delivery period. They also have a lot of styles of bolts from which to choose, you can stock your business with affordable bolts to meet the needs of your customers. BACO Enterprises has a large stock of bolts to suit your needs.
Thursday, December 24, 2009
Merry Christmas!!!!

Before i forget, who wouldn't be uplifted with the dazzling and glamorous display of Christmas lights and decorations. I hoped and wish that everyone had a peaceful and happy Christmas together with their family and loved ones. May you have a joyful and meaningful Christmas season/day.
and
GOD BLESS
Monday, December 21, 2009
christmas rush
Christmas is a bit different for me this year. I'm not really that happy I'm not expecting many gifts from my family and relative since the world is on recession. My father will be working on the 24th so It will be I, my mom and my big brother will go to my Auntie's house to welcome the birth of Jesus along with my relatives.
to be continue
Thursday, December 17, 2009
animax-asia
Gurenn Lagann has a mecha based anime that could give you non-stop laughter. There's lots of interesting characters to live up this title. This anime has around 24-25 episodes of nonstop laughter and entertainment. If you want more information about your favorite anime you can check Anime Info for the latest anime in the country.
Sunday, December 13, 2009
HON: Deadwood

Mahogany.
Turnrate=320
Armor=4.24
MagicArmor=5.5
Strength=25
Agility=16
Intelligence=16
Strength per level=3
Agility per level=1.6
Intelligence per level=1.9
Spells
Deadwood can root anyone standing in the targeted area after a short delay.

Level 2 : After a 2 second delay applies Rotten Graps to all enemies in 200 radius. Lasts 1.7 seconds.
Level 3 : After a 2 second delay applies Rotten Graps to all enemies in 200 radius. Lasts 2.3 seconds.
Level 4 : After a 2 second delay applies Rotten Graps to all enemies in 200 radius. Lasts 3 seconds.
Mana cost 120
Cooldown 13 seconds
Uproot: Deadwood can turn any tree into a weapon by simply tearing it out of the ground. While holding a tree, he can throw it at an enemy, mini-stunning and snaring them.
Level 1 : Picks up target tree, getting +15 damage for 5 attacks. Deadwood can then throw the tree at a target dealing 30 Physical damage, mini-stunning and applying Son of a Birch for 3 seconds.
Level 2 : Picks up target tree, getting +30 damage for 6 attacks. Deadwood can then throw the tree at a target dealing 60 Physical damage, mini-stunning and applying Son of a Birch for 3 seconds.
Level 3 : Picks up target tree, getting +45 damage for 7 attacks. Deadwood can then throw the tree at a target dealing 90 Physical damage, mini-stunning and applying Son of a Birch for 3 seconds.
Level 4 : Picks up target tree, getting +60 damage for 8 attacks. Deadwood can then throw the tree at a target dealing 120 Physical damage, mini-stunning and applying Son of a Birch for 3 seconds.
Mana cost 60
Cooldown 15 seconds
Son of a Birch Effect
80% movement speed slow, decreasing over 3 seconds.
Deadwood gains movement speed, attack speed, and slow resistance when destroying trees.
Level 1 : Applies Clearcutting to self for 9 seconds. Any tree ran through grants one charge. Max 1 charge.
Level 2 : Applies Clearcutting to self for 10 seconds. Any tree ran through grants one charge. Max 2 charge.
Level 3 : Applies Clearcutting to self for 11 seconds. Any tree ran through grants one charge. Max 3 charge.
Level 4 : Applies Clearcutting to self for 12 seconds. Any tree ran through grants one charge. Max 4 charge.
Mana cost 50
Cooldown 25 seconds
Clear Cutting Effects
+3% Movement Speed per charge
+15 Attack Speed per charge
Treewalking
+25% Slow Resistance per charge
Ultimate

Level 2 : Deals 600 Physical damage and stuns target for 1 second. Any enemies in a 90 degree cone 600 units behind Deadwood, have Willowmaker applied to them for 5 seconds and are slowed for 1 second.
Level 3 : Deals 800 Physical damage and stuns target for 1 second. Any enemies in a 90 degree cone 600 units behind Deadwood, have Willowmaker applied to them for 5 seconds and are slowed for 1 second.
Mana Cost 100/150/200
Cooldown 105/85/65 seconds
Willowmaker Effect
Lowers total strength by 20/30/40%
source: heroes-newerth.com
Saturday, December 12, 2009
HON: Patch 0.1.61 Released
Version 0.1.61
--------------
General
- Added new in game command /gameinfo or /gi, using it prints information about the current game.
- Fixed a few tooltips (such as the error about evasion in mock)
- Tweaked recommended items
- Fixed a crash when selecting the courier of a terminated player that had items left on it
- Fixed item ownership exploits, rules are as follows:
* Items/recipes are usable by the original purchaser, always
* "Allowsharing" items are usable by team mates of the original purchaser
* "Dropondeath" items lose their ownership when the carrying unit is killed, making them free for all to use (ally/enemy)
* Items dropped by a "dropitemsondeath" unit (courier) retain their ownership
* The "drop items" game option now removes ownership as if all items had "dropondeath"
- Heroes who have ultimates that can be upgraded by Staff of the Master now list what is changed in the tooltip (Thread 34249)
- Player colors now show up next to their portrait in the miniscoreboard when ingame (Thread 49135)
- Updated regional filter to include Europe - All, this query includes EU, DE, NL and UK locations.
- Updated French Stringtables
- Fixed "Balance Teams" button showing up times when it shouldn't
- Fixed All/Team chat button working incorrectly in certain cirumstances
Items
- Doombringer can no longer be sold
- New Item, Fenrir's Fang:
+10 Strength
+10 Agility
+10 Intelligence
+200 Max Health
+150 Max Mana
On attack, applies Fenrir's Bite to targets for 3 seconds. Fenrir's Bite slows attack speed by 10% and movement speed by 15%.
Components
Major Totem (540)
Major Totem (540)
GlowStone (1200)
Recipe (1200)
Total Cost: 3480
- Frostwolf's Skull:
* Recipe is no longer upgradable. Recipe changed to use:
Fenrir's Fang (3480)
Blessed Orb (2100)
Recipe (570)
Total Cost: 6150
Heroes
Deadwood
- A new Hellbourne Strength hero has joined the fight! Beware...
Behemoth
- Fissure can now be cast on allied and magic immune units. Note that it will not damage or stun allies or magic immune units, you simply will be able to cast the skill in the target's direction
Corrupted Disciple
- Overload will no longer instantly kill gadgets
Engineer
- The Keg now has a fixed delay of 1 second between cast and impact time, regardless of distance thrown
- Better synchronized Keg's explosion with the push back and damage
- The Keg now stuns targets for 1.25/1.5/1.75/2 seconds, increased from 1.25 seconds at all levels
- The Keg will now knock back the Engineer if he is within the blast range. Note that this will not stun him
- Steam Turret's damage type changed to Hero so the first shot doesn't do half damage anymore
- Steam Turret's base damage increased by roughly 30%
- Steam Turret's increased damage from items reduced to a 20% transfer
- Steam Turret will now take 8 hits from creeps to kill
- Steam Turret's default behavior will now be to attack heroes only, and it may be switched to target all regular attack targets (including buildings and creeps)
- Tinker can now heal the Steam Turret through creep damage. Only Hero or Boss attacks will prevent the Steam Turret from being healed
- Tinker, when used on allied siege units, will now cause that siege unit to take 1/3rd of normal damage (in addition to its previous effects)
- Tinker, when used on enemy siege units, will now destroy that siege unit after a 2 second channel time, blowing it up and causing 50/75/100/125 Magic damage in a 600 radius
- Tinker now again increases the Attack Speed of the turret by 25,50,75,100
- Fixed a bug causing the electrical fence to not disappear when the shield generator was destroyed before its duration ended
Forsaken Archer
- Skeletal Minions will no longer attack powerups
- While using Piercing Arrows, Skeletal Minions will continue to automatically attack nearby targets, however if no targets are nearby they will return to Forsaken Archer's position
- Fixed Forsaken Archer's Splitfire to not reduce the damage of her other abilities
- Fixed Forsaken Archer's first ability to not shoot arrows into the air before the projectile actually goes off
Hammerstorm
- Fixed the weird animations when using items
Keeper of the Forest
- Eyes from Tree Sight will no longer be drawn on the minimap
- Fixed Keeper of the Forest's attack animation to not be so off
Mali Klause
- Fixed a bug causing the cool down time of Sword Throw to be reset if the teleport portion of that skill is used
Pebbles
- Fixed the weird animations when using items
Soulstealer
- Lowered impact time of Demon Hand to .65 seconds (from .67 seconds)
- Cast time on Soul Burst increased to 1.65 seconds (from 1 second)
Monday, December 07, 2009
my very sad christmas present

Maybe this is my punishment for everything... I realized how sinful i am and it made me cry
Patch 0.1.60 Released
Version 0.1.60
--------------
General
- Up and down arrows now properly scroll through sent chat history when in game (Hit Enter to type then hit the up arrow key)
- Fixed the targeting cursor to revert back to the standard cursor when targetting a dual target ability out of range
- Added a /matchup or /ma for short command
* This command lists the current players team/name/color/hero in game
- Vulture Lords will no longer use their Cyclone ability
- Fixed a spot on Caldavar that would let you cut over the cliff near the bottom rune
- Fixed players getting stuck in the bottom right corner of the map
- Fixed Shield of the Five playing a sound with every unit its cast on, now just plays one sound
- Improvements to the Mac and Linux clients
- Fixed ALL chat not having colon inserted
- Added confirmation boxes when Leave Clan, Remove Buddy, Remove from Clan, Ignore, or Add to Banlist are clicked, giving the user the option to cancel their action
- Added display for "Auto Balance" mode on the server list browser
- Re-named "Auto Balance Teams" button to "Balance Teams"
- All of the below changes apply only to games with the new "Auto Balanced" game option
* Renamed the "Auto Balance" game option to "Auto Balanced"
* Removed the hosts ability use the "Balance Teams" functionality
* Removed the hosts ability to lock slots
* Hid each teams predicted PSR Win%
* Changed the PSR "Points at stake" to say "+? / -?" instead of showing actual points
- Updated hero selection interface to display "Points at stake" to each players hero icon
- Added new functionality to allow hosts to cancel the match countdown
* After clicking "Start Game" the button label changes to "Cancel"
- Fixed allowing players to correctly leave their team to cancel the match countdown
- Added a lobby message indicating when either of these occur and the countdown is halted
- Added a "Europe-All" filter
- Chat mode now changes to "All" whenever the player joins the lobby, and changes to "Team" upon entering the hero select screen
- Changed the Team/All chat listbox to a toggleable button
* Credit to the player MaxGhost for introducing this in mod form many months back
Items
- Couriers now have a custom minimap icon
- Puzzlebox recipe cost reduced to 900 (from 1300)
- Barbed Armor will now return damage from a Pseudo Pet or Gadget to the owner of the pet instead
* This will stop issues such as Barbed Armor instantly killing Engineer's Energy Field
- Moved a few recipes around in the shops due to the following changes
----------
- Nome's Wisdom components and bonuses changed
* Old:
+10 Int
+21 damage
+10 attack speed
+75% Mana Regeneration
Heal-on-cast/armor/mana regen Aura
Ring of the Teacher (500)
Great Arcana (1675)
Recipe (325)
Total: 2500
* New:
+6 Strength
+6 Agility
+16 Intelligence
+10 Damage
+100% Mana Regeneration
Heal-on-cast/armor/mana regen Aura
Ring of the Teacher (500)
Major Totem (540)
Neophyte's Book (1000)
Nome's Wisdom Recipe (260)
Total: 2300
----------
- Frostwolf's Skull recipe changed and is now upgradable
* Old:
Blessed Orb (2100)
Blessed Orb (2100)
Glowstone (1200)
Recipe (750)
Total: 6150
* New:
Major Totem (540)
Blessed Orb (2100)
Glowstone (1200)
Recipe (1200)
Total: 5040 (6240)
Frostwolf's skull may be upgraded once. The new stats are:
+16/25 Strength
+16/25 Agility
+16/25 Intelligence
+200 Max Health
+150 Max Mana
On attack, reduces attack speed by 13/20 and slows movement by 20/30% for 3 seconds
----------
- Tablet of Command components and bonuses changed, total cost reduced to 2040
* Old:
+10 Intelligence
+10 Damage
+10 Attack Speed
Activated Push
Steamstaff (900)
Neophyte's book (1000)
Recipe (300)
Total: 2200
* New:
+6 Strength
+6 Agility
+16 Intelligence
Activated Push
Major Totem (540)
Neophyte's book (1000)
Recipe (500)
Total: 2040
Heroes
Engineer
- Steam Turret now dies in 4 attacks
- Steam Turret's base attack cooldown changed to 1.7s (from .5s)
- Steam Turret can no longer be hit by the vast majority of single target ultimate abilities
- Steam Turret can no longer be hooked and can attack buildings and other gadgets again
- Steam Turret now upgrades in level as the skill upgrades
- Steam Turret has a new skill, which allows it to switch between targeting its normal targets (units and buildings) and heroes only
- Steam Turret's shut down sequence now restores its mana over the full duration of the shut down
- Steam Turret now fires a 3 shot burst and damage is reduced by 66% (same total damage in one 'shot'). The two extra shots of the burst cannot proc anything and are just damage
- Steam Turret's burst fire consumes its mana on the initial attack, not on the additional bursts
- Steam Turret now does a distance check for the burst shots, so it won't fire at targets across the map should someone teleport
- Steam Turret can now fire 7/10/13/16 total volleys, regardless of its mana pool
- Changed Tinkering on the turret to increase damage by 33,44,55,66% for the duration instead of attack speed
- Tinkering the turret now heals 25% of its health every 1 second
* Steam Turret cannot be healed if it's taken damage in the past 2 seconds
- Gadgets from Energy Field will no longer appear on the minimap
Forsaken Archer
- Decreased speed of attack animation's visuals to better match the actual attack time
* Note that the actual timing of her attack has not changed
- Crippling Volley now applies a 0.1 second ministun
- Split Fire's damage per arrow reduced by 10% at all levels
* Fixed tool tip not displaying correctly when toggled on
- Call of the Damned can now spawn skeletal minions from allied creep denies
- Skeletal Minions will not attack targets unless the forsaken archer is attacking them.
* They will hold ground when she holds ground, will attack when she attacks, and will follow when she moves
* Note that they will not attack a target outside her attack range and will finish their current attack before retreating
* When channeling Piercing Arrows, Skeletal Minions will automatically attack targets in a 600 radius around Forsaken Archer
- Skeletal Minions are no longer disabled for the first second they spawn. Instead, they can instantly move/attack
- Skeletal Minion move speed increased to 420, from 320
- Skeletal Minions now apply a damage over time effect to targets when they attack, dealing 5/10/15/20 Magic damage per second over 4 seconds
- Piercing Arrows damage increased to 75/150/225 from 75/115/165, cool down increased to 120 seconds
- Piercing Arrows' arrows now travel a total distance of 1300, increased from 920
Jeraziah
- Righteous Strike's bonus damage reduced to 8/16/24/32 from 12/24/36/50
- Righteous Strike's area of effect reduced to 225 from 350
* Area of Effect now occurs 225 units in front of Jeraziah, rather than around the target, meaning that it will no longer hit units behind him, similar to other Splash mechanics
- Righteous Strike's splash damage now deals 50% of attack damage, reduced from 70%
- Righteous Strike's slow increased to last 5 seconds (from 2) with a flat 30% slow for the duration (changed from 50% tapering off to 0% over 3 seconds)
Keeper of the Forest
- Changed significantly (in preparation for the arrival of Deadwood)
* Base stats, armor, damage, and movement speed were tweaked
* Camouflage on the Keeper no longer breaks stealth when his own abilities are used
* Removed Nature's Vengeance and replaced it with Nature's Protection
* Tree Sight no longer grants regeneration, but eyes now have true sight
Kraken
- Fixed Whirlpool so he can activate the 'return' while standing near trees
Maliken
- Sword Throw mana cost changed to 110/120/130/140 from 110 at all levels
- Life Essence now costs 7/8/9/10 mana per attack
Pandamonium
- Units being pushed by Flurry can now rotate during the push
Pebbles
- Fixed a bug causing level 1 of Enlarge to cause the chucked unit of Chuck to not take the additional damage
Sand Wraith
- Illusions from Mirage are now killed when Manifest is used
Soul Reaper
- Fixed Demonic Execution to not be double reduced by magic armor
Wild Soul
- Renamed BooBoo to Beardulon
Sunday, December 06, 2009
Amazing Race Season 15 Winner

THE FINAL RACE (Las Vegas Nevada)
Meghan and Cheyne were the first to depart from Prague but everyone left on the same flight to Las Vegas,Nevada, and travel to the Graceland Wedding Chapel to receive their next clue.Next, the teams had to go to Mandalay Bay. They were all still even at this point. At Mandalay Bay,one team member had to track down the side of the huge towering building to get the next clue. Brian and Erika made it down first.
Then, they had to go to the Mirage Casino & Resort. One team member had to launch the other high enough into the air to grab a bouquet of flowers,during a Circus Olay show. Brian & Erika lost the lead on this one as Meghan and Cheyne caught up and got it first. Then Sam and Dan arrived and got it. Meanwhile, Erika still couldn’t get the flowers. She started getting very frustrated.
Next, they had to go to the country of Monaco,and get to the Monte Carlo Hotel for their next clue. Then, they had to count out $1 million dollars worth of poker chips to get their next clue. All the teams caught back up with each other here,but Sam and Dan were in the lead,since they got there first.
After that, they had to get to the MGM Grand Hotel. Once there, Wayne Newton told them where there last pit stop is. Meghan and Cheyne were in the lead, at this point. Wayne Newton said the clue to the last pit stop was his house. Meghan & Cheyne and Sam & Dan were racing for it now.
Meghan & Cheyne ended up getting there first and won the $1 million grand priz.
I am so really really happy for them! They really deserved it. among the other teams they were just calm all through out the race and they seldomly argue.
Tuesday, December 01, 2009
Naruto ♥ Hinata
Hinata is one of my favorite Naruto Character. She is an extremely shy and timid shinobi, whose one goal is to to be strong. Her inspiration is mainly on Naruto, whom she has a huge crush on. She is one of the advance bloodline called the Hyuuga-clan and obtained the bloodline's ability called the Byakugan that can see chakra in the body.
I love seeing Naruto and Hinata,they are really so cute together and mostly the funny thing is that hinata faint so fast every time naruto get too close to her! So yeah! I'm such a huge fan of HINATA
♥♥♥♥
Friday, November 27, 2009
HON:Forsaken Archer and Dwarven Technician
Forsaken Archer is a cold hearted ranged hero, who has spells similar to Medusa and Wind-runner from DotA.
FORSAKEN ARCHER
Once a woodland huntress who captured the hearts of countless men, the Forsaken Archer was taken against her will and slain by a spurned suitor. As she lay dying she forged a terrible pact with the daemons who discovered her broken body. Now, rather than hearts it is souls she captures, wielding them as weapons. Atop the skeletal remains of a beast she once hunted, the forsaken archer rains terror upon any who stand in her path.
Stats
Stats
Attack Type=Ranged
Attack Damage=41-52
Attack Range=600
Movementspeed=305
Turnrate=320
Armor=2.22
MagicArmor=5.5
Strength=18
Agility=23
Intelligence=17
Strength per level=1.9
Agility per level=2.7
Intelligence per level=1.8
Spells
Leve 1 : Applies Crippling Volley to enemies in 175 radius for 2.5 seconds. Deals 85 Magic damage.
Level 2 : Applies Crippling Volley to enemies in 215 radius for 2.5 seconds. Deals 140 Magic damage.
Level 3 : Applies Crippling Volley to enemies in 250 radius for 2.5 seconds. Deals 195 Magic damage.
Level 4 : Applies Crippling Volley to enemies in 300 radius for 2.5 seconds. Deals 250 Magic damage.
Mana cost 95/110/125/140
Cooldown 10 seconds
Crippling Volley Effect
Immobilized
Split Fire: By drawing even more from the stolen souls she keeps trapped in her quiver, the Forsaken Archer is able to fire arrows that split into parts, striking multiple targets.
Level 1 : Splits attack into 4 seperate attacks, each dealing 45% damage.
Level 2 : Splits attack into 4 seperate attacks, each dealing 55% damage.
Level 3 : Splits attack into 4 seperate attacks, each dealing 65% damage.
Level 4 : Splits attack into 4 seperate attacks, each dealing 75% damage.
Mana cost n/a
Cooldown n/a
Call of the Damned: With the cursed powers bestowed on her by the Hellbourne,
the Forsaken Archer is able to bring the soulless bodies of her
victims back from the dead to fight by her side as skeletal warriors.
Level 1 : Skeletal Minions have 60 max health, deals 14-20 physical damage and burns 2 mana per hit.
Level 2 : Skeletal Minions have 90 max health, deals 20-26 physical damage and burns 4 mana per hit.
Level 3 : Skeletal Minions have 120 max health, deals 26-32 physical damage and burns 6 mana per hit.
Level 4 : Skeletal Minions have 150 max health, deals32-38 physical damage and burns 8 mana per hit.
Mana cost n/a
Cooldown n/a
Ultimate
that fly straight through her target, striking any other enemies in its path
behind them before it finally dissipates.

Level 2 : Shoots a Piercing Arrow every 0.5 seconds that travels 920, and damages any enemies it goes through for 115 Magic damage per arrow.
Level 3 : Shoots a Piercing Arrow every 0.5 seconds that travels 920, and damages any enemies it goes through for 165 Magic damage per arrow.
Range 625
Mana Cost 100/200/300
Cooldown 95 seconds
The Dwarven technician, Engineer, has influence from previous savage games and that of Techies from DotA aswell
THE DWARVEN TECHNICIAN
be a master all manner of machines. Wielding a blunderbuss of his
own design and hoisting ale and a veritable armory on his back, he
is a strange but impressive sight on the battlefield.
Stats
Attack Type=Ranged
Attack Damage=37-50
Attack Range=500
Movementspeed=295
Turnrate=320
Armor=3.60
MagicArmor=5.5
Strength=20
Agility=22
Intelligence=19
Strength per level=2.3
Agility per level=2.3
Intelligence per level=1.8
Spells
also knows that it can be used as a powerful explosive in a pinch.
When heaved into a battle, it stuns and damages enemies where it
lands. He drinks this stuff.
Level 1 : Explosion deals 100 Magic damage, stunned for 1.25 seconds and are pushed 250 units away.
Level 2 : Explosion deals 150 Magic damage, stunned for 1.25 seconds and are pushed 250 units away.
Level 3 : Explosion deals 200 Magic damage, stunned for 1.25 seconds and are pushed 250 units away.
Level 4 : Explosion deals 250 Magic damage, stunned for 1.25 seconds and are pushed 250 units away.
Mana cost 80/100/120/140
Cooldown 11 seconds
Steam Turret: The Steam Turret, built piece by piece, is bonded to the Engineer himself.
He is able to control it from anywhere and it gains any items the Engineer
has when it’s created, yet dies if he does.
Level 1 : Turret deals 30-38 Physical damage every half a second in 500 range and has 20 mana.
Level 2 : Turret deals 45-58 Physical damage every half a second in 550 range and has 20 mana.
Level 3 : Turret deals 59-72 Physical damage every half a second in 600 range and has 20 mana.
Level 4 : Turret deals 69-82 Physical damage every half a second in 650 range and has 20 mana.
Mana cost 100
Cooldown 30 seconds
Turret attacks cost 1 mana each, it will stop firing when it runs out of mana.
If Engineer dies so does the turret.
The turret dies after 5 hits
Tinker:The Engineer can easily manipulate the inner workings of
any Mechanical unit or Tower, Tinkering with them to either
increase or decrease their function while he continues to work on them.
Towers
+12.5/25/37.5/50 Attack speed
+3/5.33/7.66/10 Armor
Catapults
+12.5/25/37.5/50 Attack speed
+25/50/75/100% Damage (if Allied)
-12.5/25/37.5/50 Damage (if Enemy)
Steam Turret
+25/50/75/100 Attack speed
+2 Mana regen
Energy Field
Increases damage over time effect
by 15/30/45/60 %
Range 100/200/300/400
Mana cost 25
Cooldown 15 seconds
Channeling time 15 seconds
Ultimate
the Engineer can gaurentee that any enemies who enter or exit the active
field are purged of all buffs and then silenced and perplexed for a short time.
Level 1 : Any enemy who enters the field is damaged for 100, looses 3% of their health in Magic damage per second, purged, and has Energy Field applied to them for 2 seconds. Lasts 6 seconds.
Level 2 : Any enemy who enters the field is damaged for 100, looses 5% of their health in Magic damage per second, purged, and has Energy Field applied to them for 2 seconds. Lasts 9 seconds.
Level 3 : Any enemy who enters the field is damaged for 100, looses 7% of their health in Magic damage per second, purged, and has Energy Field applied to them for 2 seconds. Lasts 12 seconds.
Mana Cost 200
Cooldown 90/75/60 seconds
Energy Field takes 5 hits to kill.
Energy Field effects
Silenced
Perplexed
Patch 0.1.59.1 Released
Version 0.1.59.1
--------------
- Fixed deflection not doing anything
- Non-hero units can no longer pick up runes
Engineer
- Turret no longer procs the death effect of Sacrificial Stone
- Turret can no longer attack Kongor or Runes
- You can no longer sell items off the Turret
- Items that you have in your inventory that are not owned by you will no longer be copied to the Turret
- Fixed misc tooltip errors
Forsaken Archer
- Crippling Volley will no longer hit Magic Immune units
- Skeletal Minions now only spawn from organic unit deaths
* This is to stop silly times where you get a skeleton for killing a tower or catapault
- Skeletal Minions can no longer attack chests or runes
* This is to stop situations like killing items when you mean to pick them up
- Fixed Split Fire, reducing damage properly on the main target and making it properly shoot 4 arrows, not 5
- Split Fire will no longer grant Mana Battery charges when toggled on or off
Thursday, November 26, 2009
hurdles
I mean, it can be really really scary. It can be frightening in a way with which we are most uncomfortable. And then there’s doubt. The doubt seems to seep into the darkest corners of our mind and plant itself. It then goes on to sprout its roots into our cerebellum. It becomes a parasite, leeching on our self-confidence until it grows and ruptures our entire mentality. We become small. We become apprehensive. We come to expect less of ourselves and take whatever miniscule thing is offered just because we think that it’s all we are worth.
That’s where we fail. That’s where we falter. That’s where we stop.
That is when all of our past failures finally catch up to us, grab us by the collars, and spew vulgarity in our faces. We face these demons and sometimes become devastatingly afraid. We want to run, to hide, and to leave it all behinds us. We change the locks; we re-locate, cut our hair, invest in a better wardrobe, and do whatever it takes to no longer become recognized. We hide.
For what it’s worth allow me to reassure you that your demons will find you. They know who you are, and regardless of your changes your scent will always lead them back to you. The scent? It’s the putrid odor of fear and avoidance.
Here’s the lesson: do not run away. Do not take the easy way out just because it rescues you from a moment of brief difficulty. The easy way always ends up being the long way, anyway. You get lost and the miles multiply. If you make it back to the road in which you should be on, it might be too late.
You might be out of time.
Or out of gas.
Wednesday, November 25, 2009
HON: new item Plated Greaves
deflection to nearby allies.
Value 1503
Passive Bonuses
+3 Strength
+3 Agility
+3 Intelligence
+70 Movement Speed
+5 Armor
Activation
Self Position Ally Units
Radius 450
Mana cost 25
Cooldown 25 seconds
Applies Plated to all allies in a 450 radius around self
Plated Effects
+2 Armor
100% chance to block 10 attack damage
Requires
Marchers 500
Shield of the Five 803
Plated Greaves Recipe 200
Several items have been changed including enhanced marchers , now ghost marchers, and steam boots. Some minor hero changes have been made also, scout has been nerfed slighty to our joy and Dark Lady has been buffed.
Patch 0.1.58 Released
Version 0.1.58
--------------
New Heroes
Engineer, Legion Ranged Agility
Forsaken Archer, Hellbourne Ranged Agility
- Updated Recommended Items
- Deflection from items now happens before combat type adjustment
- Fixed Scout to apply the attack speed buff out of Vanish right away instead of 1 attack later
- Behemoth's Fissure can no longer target trees or allies, just enemies or a position
- Soul Reaper's Judgement will no longer heal or damage gadgets
- Demented Shaman's voice was tweaked a bit
- Sand Wraith now has the voice of death itself
- Corrupted Disciple has the voice of... a very evil guy
- The Pre-Query filter checkbox now remembers the previous state it was in and defaults to "On" unless set otherwise.
- Updated filter list to support USC, USE, USS, USW, and DE server locations
- Fixed "Assign Host" feature so you can pass host of a game to someone else in the lobby
- Moved around the Base and Advanced Team options to provide for more room
- Updates to Icon Key and various other outdated tooltips.
- Added a new game option "Auto Balance", available in the main lobby and game setup screens.
* If "Shuffle Teams" option is selected, the server will use the "Auto Balance" over the "Shuffle Teams" option.
* Once the host clicks start game and the timer finishes counting down, all team slots will be unlocked and the server will perform an autobalance. Upon showing the hero selection screen the new teams will be displayed.
- Added a /roll command that users can use to simulate a dice roll. Usage: /roll 1 32767. This is broadcast to all players in the channel it is used in.
- Added an /emote command that users can use to emote their actions. This is broadcast to all players in the channel it is used in.
Sunday, November 22, 2009
Employment Crossing
Patch 0.1.56 Released
Version 0.1.56
--------------
General
- I bet you were expecting 0.1.55. Surprise! No one expects the Spanish Inquisition!
- Pre-Query filtering is now available to cut down on the number of servers pinged
* This will help those who time out when pinging servers to avoid that problem
- Fixed a large amount of spelling and grammar errors in all tooltips
- Game lobby chat now switches to team chat automatically once the hero select screen is displayed
- Fixed the game lobby to show 10 players again (For real this time)
- Fixed runes and some creeps disappearing when not synced correctly with the server
- Significant server optimizations
- Glyph to make buildings immune can now be bound to a key and now shows in the control selection interface by default instead of Patrol
- Added a /time chat command to return the current system time/date of the users computer.
- Added an /ignorechat or /ic chat command used to toggle ignoring team/all chat.
* Note this only works for team/all chat in the lobby, hero select screen and in game, not whispers, IM's and other messages.
- The anouncer sound for when a teammate picks up a rune should now be global
- The water and tar in the Wells should now flow freely again
- Fixed an issue with modifiers
- Allow players to leave team during countdown, so they don't have to disconnect to stop it
- Moved the Hellbourne Ancient creeps to stop them being pulled into the lane
- Fixed stealth to break when an attack lands, not when you start the attack and cancel before the impact
Items
New Item, Plated Greaves
- Requires Marchers, a Shield of the Five, and 200 gold recipe cost. 1503 total.
- +70 Movement Speed
- +3 all stats
- +5 Armor
- When used, gives +2 armor and 100% chance to block 10 attack damage to all allied units in a 450 radius for 30 seconds. 25 second cooldown. 25 mana to use.
Enhanced Marchers:
- Renamed to Ghost Marchers
- Ghost Marchers offer +24 damage, +70 movement speed, and when activated boost your movement speed by 10% for 6 seconds
* Ghost Marchers have a 12 second cool down and also apply unit walking while active
* Ghost Marchers once again dispel their active state upon ability usage
- Recipe changed to require Marchers and two Punchdaggers (total cost unchanged)
Steamboots:
- Steamboots now give +10 to a selected attribute and no longer provide a bonus to other attributes other than the selected one
- Steamboots now give +25 attack speed
- Steamboots movement speed lowered to 60 (from 75)
- Recipe changed to require Marchers, Gloves of the Swift, and one of the $450 attribute items (Bolstering Armband, Fleetfeet, or Apprentice's Robe)
Heroes
Behemoth
- Fixed Fissure to properly stun and do damage again
- Fixed an issue causing the AoE stun from Heavyweight to occur at the location of Fissure's target
Demented Shaman
- The little guy learned to talk
Scout:
- Vanish now has an upkeep mana cost of 2/3/4/5 per second, changed from 3 at all levels
- Electric Eyes can no longer be placed within a 75 radius of trees
* This is to prevent abusive placement resulting in a block of neutral spawns
- Disarm now lasts 1 second, from 2
Soulstealer
- Fixed Demon Hand's tooltip to be 150 instead of 100
* Demon Hand was doing the correct amount of damage, the tooltip was simply incorrect
The Dark Lady:
- Dark Blades cool down reduced by 4 seconds at all levels (from 26/22/18/14 to 22/18/14/10)
- Charging Strikes' attack speed buff now lasts 6 seconds, increased from 5
- Cover of Darkness now costs 75 mana at all levels (from 50/100/150)
Wild Soul
- Fixed Rabid with Synergy tooltip when it is level 4
Witch Slayer
- Can now speak
- Silver Bullet can no longer be avoided by going invisible as the projectile is in midair
Thursday, November 19, 2009
HON 2 new heroes


New Moon Premier
An article that i have read on technorati
Kristen Stewart can't seem to catch a break. Yes she's beautiful, yes she plays Bella Swan in the outrageously popular Twilight film series, and yes she may (or not) be dating her co-star, the swoon-worthy Robert Pattinson — so why, with all these seemingly positives going on, does she seem so dour? The answer may be something as simple as: she just doesn't care about being famous. Don't tell that to the legion of Twilight fans who flock to the movies to see her and her equally popular co-stars, the aforementioned Pattinson and Taylor Lautner. To those fans, she is ruining their mental fantasy of how the Twilight character from their beloved Stephanie Meyer series should behave. It's ok to brood, act sullen and dark on screen, but off screen fans expect something different.
K-Stew, as she is sometimes affectionately (or not) referred to has never had a reputation for giving good interviews. She often seems distracted, irritated or downright angry during interviews. With the second film, The Twilight Saga: New Moon coming out this Friday, Stewart has brand new opportunities to make fans angry.“Kristen Stewart is just so boring. Looks boring. Acts as if shes bored. Shes plain boring,” - Poppins__09
“Omg. How can Kristen Stewart be an actress when she can't even answer a question in an interview without stuttering and being awkward,” - aurenhayes7
“Kristen Stewart on 'Today' was a waste of time. I wonder if her on 'Regis & Kelly' is going to be any better. It will have to wait for now,” - jesseboijai.
The New York Times ran an interview with Kristen this past weekend, and unlike so much of the tabloid stories, I felt this piece captured the true essence of why Stewart might come across negatively. This young woman didn't seek fame, it found her and while she has certainly chosen to pursue a career in acting, she doesn't want her job to define who she is. Stewart also doesn't want to give away every aspect of her life to the media machine, which she knows has swallowed girls just like her whole.
If fans of the Twilight series could walk in Kristen's shoes and get a glimpse of the pandemonium of her life as Bella, they might understand where her self-preservation instincts come from. However, teen girls aren't always known for showing mercy, especially towards someone as seemingly blessed as Stewart (who may or may not be canoodling with the object of their desire.)
I watched the Today show interview and felt she came across nicely, albeit worn out and suffering from a cold. None of the anguished tweets expressed above seemed reasonable, and compared to her Hollywood peers, I'd say Kristen sets a good example for her young fan base by keeping a part of herself private and respecting her own individuality.
Now, about that whole smoking thing...
article source: www.nytimes.com
Sunday, November 15, 2009
Left 4 Dead 2 has been officially released




NICKA lifetime of drifting from city to city, finding back-alley card games and trying to stay out of jail has taught Nick two valuable lessons: Don’t trust anyone, and look out for number one.
He’d come down to Savannah looking for some gullible fish on the riverboat gambling cruise circuit. Instead he found a city about to be engulfed by infection. Now he finds himself forced together with three complete strangers in a fragile alliance that goes against every instinct he lives by. But he’s going to have to learn to trust them if he wants to survive
ROCHELLE
As a low-level associate producer for a big-name news station, Rochelle's job mostly consisted of lugging cables and fetching coffee. But when the outbreak hit and staff started calling in sick, Rochelle got her break: producing a segment from Savannah about the evacuation center located there. She was still setting up the cameras when her big story became a war zone.
But that doesn't mean she's letting go of her dream job yet. Surviving a zombie apocalypse is just something else she can use her wits and drive to produce the hell out of.
COACH
Coach has a big heart, a healthy appetite, and a wicked swing with a chainsaw. After a knee injury ended his career as a defensive lineman in college, Coach salvaged his Physical Education degree (barely) and landed a job teaching health at the local high school in his hometown of Savannah.
Working as a defensive coordinator for the freshmen team might not have been the best path to a pro coaching career; but it’s come in pretty handy in guiding a group of Survivors to safety. Coach has watched his beloved hometown get ravaged by infected—now it’s time to deliver his own brand of Southern hospitality.
ELLIS
Ellis is a mechanic with a love of life, a firm belief in his own immortality, and the ability to treat any setback as a fun dare to impress his friends. Born and raised in Savannah, Ellis divvies up his time working at the local garage, hanging out with his buddies, and dropping by for Sunday dinners with Mom—why’d anybody want to live anywhere else?
Then the zombies had to go and spoil it. Now Ellis is looking for new things to occupy his time, and finding plenty. It turns out the zombie apocalypse is one big dare, and there’s no shortage of crazy stuff he can try to impress his new buddies

can't wait to play this game and be a survivor
source: l4d.com
Saturday, November 14, 2009
What life is till 2012
What will it be like? 'm not sure if the end of the world does come on 2012.12.21 as shown in the movie. 'm not sure if it is resulted from the 'neutron theory' as shown in the movie. all i know is, there's possibility to happen someday and it's gonna be terrific. there may be reviews criticizing the plot or the visual effect. but tears ran off for the helpless moments...breathe was taken at the exciting scenes when lives were pushed to the edge...was once again reminded of the stunning natural power and humanity
we never know when the crisis is coming. we are enjoying our lives without the recognition of a death sign dashing towards us. what life it is?!
Patch 0.1.54 Released
Version 0.1.54
--------------
General
- Fixed bottle-illusion exploit
- Gold bounty for buildings corrected to the proper amounts
* In general, the amount of gold given will be more consistent
- Fixed certain elements in the game lobby which were overlapping
* Additionally, all 10 players will now show up in the game lobby again
- Added a confirmation box to the disband game button
- Darkwood Vale's northern ancient creep camp should now spawn properly
- Fix to the pactket overflow issues
Heroes
Behemoth
- Fissure is now able to target a player directly, not just a position on the ground
Blood Hunter
- Hemmorage is now instantly applied to the target instead of using a projectile
* This also fixes an issue that was allowing hemmorage to be dodged with teleports
Magmus
- Lava Surge is now able to target a player directly, not just a position on the ground
- Lava Surge can now be used while immobilized
Pandamonium
- Flick will no longer flick units that are greater than 500 units away at the time of the flick
* This prevents heroes that blink/teleport from being flicked long distances
Pyromancer
- You can no longer avoid Blazing Strike's damage by teleporting
Sand Wraith
- Dissipation's reflected damage is no longer reflected by barbed armor
- Renamed Dissipation to Dissipate
- Manifest now has a Disjoint call in it
Witch Slayer
- Attack Immunity removed from the 'bounce' part of Graveyard
- Miniturization cast time set to 0 (from 300ms)
- Graveyard's animation is now shorter, making it easier to queue up abilities
- Graveyard speed increased to 1600 form 1400
- Graveyard is now able to target a player directly, not just a position on the ground
- Nothing happens anymore if you target a unit without a mana pool with Power Drain
- You can no longer avoid Silver Bullet's damage by disjointing the projectile
Wretched Hag
- Recommended items tweaked
Tuesday, November 10, 2009
the day before 2012
here's the synopsis of the film :
Never before has a date in history been so significant to
so many cultures, so many religions, scientist and governments.
"2012" is an epic adventure about a global cataclysm that brings
an end to the world and tells of the heroic struggles of the survivors.
and the trailer :)
Sunday, November 08, 2009
HON: Witch Slayer

Attack Type=Ranged
Attack Damage=42-48
Attack Range=600
Movementspeed=290
Turnrate=320
Armor=1.10
MagicArmor=5.5
Strength=16
Agility=15
Intelligence=22
Strength per level=1.7
Agility per level=1.5
Intelligence per level=3
Spells
a temporary Graveyard in front of himself. Enemy units
caught in its creation suffer the consequences.

Level 1 : Deals 60 Magic damage and stuns all enemies in a line for 1 second
Level 2 : Deals 130 Magic damage and stuns all enemies in a line for 1.5 second
Level 3 : Deals 200 Magic damage and stuns all enemies in a line for 2 second
Level 4 : Deals 260 Magic damage and stuns all enemies in a line for 2.5 second
Mana cost 100/120/145/170
Cooldown 12 seconds
into his glove, letting him shrink and render an enemy useless
for a short time.

Level 2 : Applies Miniaturization to the target for 2 seconds.
Level 3 : Applies Miniaturization to the target for 2.75 seconds.
Level 4 : Applies Miniaturization to the target for 3.5 seconds.
Mana cost 110/140/170/200
Cooldown 13 seconds
Miniaturization effects
Silenced
Perplexed
Disarmed
Shrinkage
the power of his enemies for his own use.

Level 2 : Drains 40 mana per second from target for 4 seconds.
Level 3 : Drains 60 mana per second from target for 4 seconds.
Level 4 : Drains 100 mana per second from target for 4 seconds.
Mana cost 10
Cooldown 25/20/15/10 seconds
Channeling time 4 seconds
Ultimate
from his gun at the target enemy. The impact usually leaves them
in many small pieces.

Level 2 : Deals 650 Magic damage to target.
Level 3 : Deals 850 Magic damage to target.
Mana Cost 200/420/650
Cooldown 150/90/55 seconds
Boosted by Staff of the Maste
Saturday, November 07, 2009
HON Patch 0.1.53(.1) Released
Version 0.1.53.1
--------------
-Actually release Witch Slayer
Version 0.1.53
--------------
General
- The "No Stats" option when creating a game now works
* The replay and stats are still remembered for viewing in the Stats Viewer
* None of the stats seen there will be added to your account totals (PSR, Matches Played, total K/D/A, etc will not change at all).
- A new Interface option is now available to turn on mouseover Selection Highlighting while ingame. Check it out!
- Deathmatch is disabled temporarily
- Server stability fixes
- Spectators can now select dead heroes and do not lose their selection when a hero dies
- Recommended items for most heroes have been updated where necessary due to past item changes
New Hero
- Witch Slayer, inspired by DotA's Lion
Heroes
Corrupted Disciple
- Overload will no longer target Runes
- Static Discharge will no longer trigger on any projectile-based offensive abilities (such as Armadon's Spines)
Devourer
- Devour now acts as a stun, allowing players to queue up other spells and abilities while disabled
* This also fixes an issue causing spells such as Torturer's Torment to be disabled
Electrician
- Fixed not being able to queue up abilities while gripping
- Static Grip now acts as a stun, allowing players to queue up other spells and abilities while disabled
* This also fixes an issue causing spells such as Torturer's Torment to be disabled
Night Hound
- Movement speed increased to 300 (from 295)
Pandamonium:
- Smash Face now acts as a stun, allowing players to queue up other spells and abilities while disabled
* This also fixes an issue causing spells such as Torturer's Torment to be disabled
Pollywog Priest
* Magical Bindings now act as a stun, allowing players to queue up other spells and abilities while disabled
* This also fixes an issue causing spells such as Torturer's Torment to be disabled
PuppetMaster
- Level 1 armor reduced from 3.8 to 2.8
Succubus
- Succubus' Hold now act as a stun, allowing players to queue up other spells and abilities while disabled
* This also fixes an issue causing spells such as Torturer's Torment to be disabled