Forsaken Archer is a cold hearted ranged hero, who has spells similar to Medusa and Wind-runner from DotA.
FORSAKEN ARCHER
Once a woodland huntress who captured the hearts of countless men, the Forsaken Archer was taken against her will and slain by a spurned suitor. As she lay dying she forged a terrible pact with the daemons who discovered her broken body. Now, rather than hearts it is souls she captures, wielding them as weapons. Atop the skeletal remains of a beast she once hunted, the forsaken archer rains terror upon any who stand in her path.
Stats
Stats
Attack Type=Ranged
Attack Damage=41-52
Attack Range=600
Movementspeed=305
Turnrate=320
Armor=2.22
MagicArmor=5.5
Strength=18
Agility=23
Intelligence=17
Strength per level=1.9
Agility per level=2.7
Intelligence per level=1.8
Spells
Leve 1 : Applies Crippling Volley to enemies in 175 radius for 2.5 seconds. Deals 85 Magic damage.
Level 2 : Applies Crippling Volley to enemies in 215 radius for 2.5 seconds. Deals 140 Magic damage.
Level 3 : Applies Crippling Volley to enemies in 250 radius for 2.5 seconds. Deals 195 Magic damage.
Level 4 : Applies Crippling Volley to enemies in 300 radius for 2.5 seconds. Deals 250 Magic damage.
Mana cost 95/110/125/140
Cooldown 10 seconds
Crippling Volley Effect
Immobilized
Split Fire: By drawing even more from the stolen souls she keeps trapped in her quiver, the Forsaken Archer is able to fire arrows that split into parts, striking multiple targets.
Level 1 : Splits attack into 4 seperate attacks, each dealing 45% damage.
Level 2 : Splits attack into 4 seperate attacks, each dealing 55% damage.
Level 3 : Splits attack into 4 seperate attacks, each dealing 65% damage.
Level 4 : Splits attack into 4 seperate attacks, each dealing 75% damage.
Mana cost n/a
Cooldown n/a
Call of the Damned: With the cursed powers bestowed on her by the Hellbourne,
the Forsaken Archer is able to bring the soulless bodies of her
victims back from the dead to fight by her side as skeletal warriors.
Level 1 : Skeletal Minions have 60 max health, deals 14-20 physical damage and burns 2 mana per hit.
Level 2 : Skeletal Minions have 90 max health, deals 20-26 physical damage and burns 4 mana per hit.
Level 3 : Skeletal Minions have 120 max health, deals 26-32 physical damage and burns 6 mana per hit.
Level 4 : Skeletal Minions have 150 max health, deals32-38 physical damage and burns 8 mana per hit.
Mana cost n/a
Cooldown n/a
Ultimate
that fly straight through her target, striking any other enemies in its path
behind them before it finally dissipates.
Level 2 : Shoots a Piercing Arrow every 0.5 seconds that travels 920, and damages any enemies it goes through for 115 Magic damage per arrow.
Level 3 : Shoots a Piercing Arrow every 0.5 seconds that travels 920, and damages any enemies it goes through for 165 Magic damage per arrow.
Range 625
Mana Cost 100/200/300
Cooldown 95 seconds
The Dwarven technician, Engineer, has influence from previous savage games and that of Techies from DotA aswell
THE DWARVEN TECHNICIAN
be a master all manner of machines. Wielding a blunderbuss of his
own design and hoisting ale and a veritable armory on his back, he
is a strange but impressive sight on the battlefield.
Stats
Attack Type=Ranged
Attack Damage=37-50
Attack Range=500
Movementspeed=295
Turnrate=320
Armor=3.60
MagicArmor=5.5
Strength=20
Agility=22
Intelligence=19
Strength per level=2.3
Agility per level=2.3
Intelligence per level=1.8
Spells
also knows that it can be used as a powerful explosive in a pinch.
When heaved into a battle, it stuns and damages enemies where it
lands. He drinks this stuff.
Level 1 : Explosion deals 100 Magic damage, stunned for 1.25 seconds and are pushed 250 units away.
Level 2 : Explosion deals 150 Magic damage, stunned for 1.25 seconds and are pushed 250 units away.
Level 3 : Explosion deals 200 Magic damage, stunned for 1.25 seconds and are pushed 250 units away.
Level 4 : Explosion deals 250 Magic damage, stunned for 1.25 seconds and are pushed 250 units away.
Mana cost 80/100/120/140
Cooldown 11 seconds
Steam Turret: The Steam Turret, built piece by piece, is bonded to the Engineer himself.
He is able to control it from anywhere and it gains any items the Engineer
has when it’s created, yet dies if he does.
Level 1 : Turret deals 30-38 Physical damage every half a second in 500 range and has 20 mana.
Level 2 : Turret deals 45-58 Physical damage every half a second in 550 range and has 20 mana.
Level 3 : Turret deals 59-72 Physical damage every half a second in 600 range and has 20 mana.
Level 4 : Turret deals 69-82 Physical damage every half a second in 650 range and has 20 mana.
Mana cost 100
Cooldown 30 seconds
Turret attacks cost 1 mana each, it will stop firing when it runs out of mana.
If Engineer dies so does the turret.
The turret dies after 5 hits
Tinker:The Engineer can easily manipulate the inner workings of
any Mechanical unit or Tower, Tinkering with them to either
increase or decrease their function while he continues to work on them.
Towers
+12.5/25/37.5/50 Attack speed
+3/5.33/7.66/10 Armor
Catapults
+12.5/25/37.5/50 Attack speed
+25/50/75/100% Damage (if Allied)
-12.5/25/37.5/50 Damage (if Enemy)
Steam Turret
+25/50/75/100 Attack speed
+2 Mana regen
Energy Field
Increases damage over time effect
by 15/30/45/60 %
Range 100/200/300/400
Mana cost 25
Cooldown 15 seconds
Channeling time 15 seconds
Ultimate
the Engineer can gaurentee that any enemies who enter or exit the active
field are purged of all buffs and then silenced and perplexed for a short time.
Level 1 : Any enemy who enters the field is damaged for 100, looses 3% of their health in Magic damage per second, purged, and has Energy Field applied to them for 2 seconds. Lasts 6 seconds.
Level 2 : Any enemy who enters the field is damaged for 100, looses 5% of their health in Magic damage per second, purged, and has Energy Field applied to them for 2 seconds. Lasts 9 seconds.
Level 3 : Any enemy who enters the field is damaged for 100, looses 7% of their health in Magic damage per second, purged, and has Energy Field applied to them for 2 seconds. Lasts 12 seconds.
Mana Cost 200
Cooldown 90/75/60 seconds
Energy Field takes 5 hits to kill.
Energy Field effects
Silenced
Perplexed
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