The last of a race of warrior-monks sworn to a chaste existence in the misty Sang-La mountains, Pandamonium has left his bamboo groves for the battlefield. He moves with a grace that belies his great stature and strikes with fury surprising in one with such an apparently gentle nature. And though he is a creature of few words, the Beasts put great stock in his wisdom.
Stats
Attack Type=Melee
Attack Damage=45-60
Attack Range=100
Movementspeed=295
Turnrate=320
Armor=5.38
MagicArmor=5.5
Strength per level=2.5
Agility per level=1.7
Intelligence per level=1.8
Spells
Attack Type=Melee
Attack Damage=45-60
Attack Range=100
Movementspeed=295
Turnrate=320
Armor=5.38
MagicArmor=5.5
Strength per level=2.5
Agility per level=1.7
Intelligence per level=1.8
Spells
Flurry: Pandamonium unleashes devastating physical attacks on all opponents in front of him, pushing them, along with himself, in the direction he faces.
Flick:Placing his enemies where he sees fit, Pandamonium flicks a target foe into the air, causing them to land behind him. Upon landing, the target foe is slowed and has reduced armor.
Level 1 : -3 Armor, Reducces movement speed by 20% initialy recovering over 6 seconds.
Level 2 : -4 Armor, Reducces movement speed by 30% initialy recovering over 6 seconds.
Level 3 : -5 Armor, Reducces movement speed by 40% initialy recovering over 6 seconds.
Level 4 : -6 Armor, Reducces movement speed by 50% initialy recovering over 6 seconds.
Mana cost 75
Cooldown 24/22/20/18
Cannon Ball: Pandamonium throws himself into the air, damaging all nearby enemies when he lands. Any enemies he lands on are stunned. If he doesn’t have any enemies to soften his fall, he gets stuck in the ground temporarily.
Level 1 : 75 Physical damage in 400 radius upon landing. Enemies in 200 radius are stunned for 0.75 seconds.
Level 2 : 125 Physical damage in 400 radius upon landing. Enemies in 200 radius are stunned for 1.25 seconds.
Level 3 : 175 Physical damage in 400 radius upon landing. Enemies in 200 radius are stunned for 1.75 seconds.
Level 4 : 225 Physical damage in 400 radius upon landing. Enemies in 200 radius are stunned for 2.25 seconds.
Mana cost 95/110/125/140
Cooldown 14 seconds
Stuns self for 1.5 seconds if no enemies in a 200 radius are hit upon landing.
Level 1 : Deals Physical damage equal to one attack with +15% base damage to targets infront of self pushing himself and target forwards 100 units.
Level 2 : Deals Physical damage equal to one attack with +30% base damage to targets infront of self pushing himself and target forwards 100 units.
Level 3 : Deals Physical damage equal to one attack with +45% base damage to targets infront of self pushing himself and target forwards 100 units.
Level 4 : Deals Physical damage equal to one attack with +60% base damage to targets infront of self pushing himself and target forwards 100 units.
Mana cost 49
Cooldown 4 seconds
Each use of this ability consumes 1 charge. 1 charge is retored every 4 seconds.
Maximum of 1/2/3/4 charges.
Level 2 : Deals Physical damage equal to one attack with +30% base damage to targets infront of self pushing himself and target forwards 100 units.
Level 3 : Deals Physical damage equal to one attack with +45% base damage to targets infront of self pushing himself and target forwards 100 units.
Level 4 : Deals Physical damage equal to one attack with +60% base damage to targets infront of self pushing himself and target forwards 100 units.
Mana cost 49
Cooldown 4 seconds
Each use of this ability consumes 1 charge. 1 charge is retored every 4 seconds.
Maximum of 1/2/3/4 charges.
Flick:Placing his enemies where he sees fit, Pandamonium flicks a target foe into the air, causing them to land behind him. Upon landing, the target foe is slowed and has reduced armor.
Level 1 : -3 Armor, Reducces movement speed by 20% initialy recovering over 6 seconds.
Level 2 : -4 Armor, Reducces movement speed by 30% initialy recovering over 6 seconds.
Level 3 : -5 Armor, Reducces movement speed by 40% initialy recovering over 6 seconds.
Level 4 : -6 Armor, Reducces movement speed by 50% initialy recovering over 6 seconds.
Mana cost 75
Cooldown 24/22/20/18
Cannon Ball: Pandamonium throws himself into the air, damaging all nearby enemies when he lands. Any enemies he lands on are stunned. If he doesn’t have any enemies to soften his fall, he gets stuck in the ground temporarily.
Level 1 : 75 Physical damage in 400 radius upon landing. Enemies in 200 radius are stunned for 0.75 seconds.
Level 2 : 125 Physical damage in 400 radius upon landing. Enemies in 200 radius are stunned for 1.25 seconds.
Level 3 : 175 Physical damage in 400 radius upon landing. Enemies in 200 radius are stunned for 1.75 seconds.
Level 4 : 225 Physical damage in 400 radius upon landing. Enemies in 200 radius are stunned for 2.25 seconds.
Mana cost 95/110/125/140
Cooldown 14 seconds
Stuns self for 1.5 seconds if no enemies in a 200 radius are hit upon landing.
Ultimate
Face Smash: Pandamonium beats a target enemy unit senseless, disabling it while he unleashes four extra-powerful attacks on it over several seconds.
Level 1 : Disables target and deals one attack every second for 4 seconds doing +33% base damage per hit
Level 2 : Disables target and deals one attack every second for 4 seconds doing +66% base damage per hit
Level 3 : Disables target and deals one attack every second for 4 seconds doing +100% base damage per hit
Mana Cost 100/200/300
Cooldown 120 seconds
Channeling Time 4.5 seconds
Face Smash Effects
Silenced
Perplexed
Disarmed
Immobilized
Revealed
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