Friday, August 14, 2009

Heroes of Newerth


I have fallen in love with this game called HON or Heroes of Newerth. it is exactly like DOTA in almost everything . It is a real-time strategy game currently in closed beta being created by S2 games. Their goal is to attain what DOTA accomplished that became a phenomenon through out the years. few things i love about this game are; first, HON is a full game and not a Warcraft 3 map as DotA remains this days. second, it has an ability to rejoin if disconnected. and lastly, they implemet a ''leaver system" which track how many percentage of games left unexpectedly and to let other player disallow a "LEAVERS'' from joining their games. It was one of my hates issue in DOTA. there are players who just leave especially if they are loosing.

CHARACTERS

AGILITY

Night Hound, Swiftblade, Arachna, Blood Hunter, Megabane,



Chronos, Moon Queen, Scout, Slither, Soul Stealer



The Dark Lady, The Madman,Valkyrie, Wildsoul


Night Hound : Scurrilous rummors of unnatural parentage have haunted this proud, leonine warrior his entire life. He long served in the Beast horde as a shadowy scout and assassin before taking on a comparable role in the new Legion. Whenever he came from, Night Hound is a welcome ally and a deadly foe.

Swiftblade: The unique armor worn by this mysterious warrior is said to have been uncovered in the ruins of an Ancient city. Whther the armor imbues the famed speed and pinpoint accuracy possessed by the warrior called Swiftblade or whether be equally mighty without it none can say.

Arachne: It is said that for every fear and phobia that afflicts Man and Beast alike, there is a daemon waiting to be born. Arachna—chittering, skulking, crooked and wicked — spawns from the fear of spiders. Protected by a chitinous exoskeleton as strong as cold iron, she stalks, and traps, and slaughters her enemies.

Night Hound : Scurrilous rummors of unnatural parentage have haunted this proud, leonine warrior his entire life. He long served in the Beast horde as a shadowy scout and assassin before taking on a comparable role in the new Legion. Whenever he came from, Night Hound is a welcome ally and a deadly foe.

Swiftblade: The unique armor worn by this mysterious warrior is said to have been uncovered in the ruins of an Ancient city. Whther the armor imbues the famed speed and pinpoint accuracy possessed by the warrior called Swiftblade or whether be equally mighty without it none can say.

Arachne: It is said that for every fear and phobia that afflicts Man and Beast alike, there is a daemon waiting to be born. Arachna—chittering, skulking, crooked and wicked — spawns from the fear of spiders. Protected by a chitinous exoskeleton as strong as cold iron, she stalks, and traps, and slaughters her enemies.

Blood Hunter:
Although the Hunters were members of the Beast Horde in its war against the humans, they always preferred the darkness to the light, and were won over to the Hellbourne with the promise of human blood. They are led by the traitor Blood Hunter, a swift and deadly warrior who feeds on the blood of his enemies and heals with horrifying speed

Megabane:
A keeper of lost lore and a priest to forgotten gods, Magebane invokes unholy rituals to drain the energy of his enemies and turn it back against them. In less desperate times, heretics such as Magebane would have been burned at the stake, but this is not the first unexpected clemency brought about by the war against the Hellbourne.

Chronos:
The greatest inventors of the Human Legion dreamed of making an army of machine warriors to spare humans the bloody cost of war. Only one was ever created, for no one could ever find a way to quicken him. When the Hellbourne fed a stolen soul into its mechanical shell, they brought the Chronos to life and gained the benefit of this artificial monster’s mastery over time itself.

Moon Queen: The insectoid Moon Warriors never entered into the great war between Man and Beast, but when the Hellbourne threatened Newerth, their very queen emerged to lead her people against the daemons. With powers drawn from the moon and from the shared will of her hive, this strange creature is a mighty boon for the Legion

Scout: Trained since youth to be swift,silent, and deadly, Scouts spend much of their lives deep in the wild, apart from their brethren. After the alliance with the Beast Horde, they learned yet more ways of the wild, and turned all their craft to defeating the Hellbourne. Though many view them as aloof, none doubt the importance of Scouts in the war against the daemons,as the countless enemy corpses, dead by a single blow, attest.

Slither: The Serpent of the Seventh Pit, feeder on the sick and the weak, was summoned forth in the last days of the war between Man and Beast. A cunning conniver and whisperer of false promises, Slither delights in suffering and despair

Soul Stealer: The priests tell young men bound for the battlefield that if they fall, Elysian fields and peace awaits them. But this is not strictly true, not as long as the Soulstealer walks the battlefield. Gathering the spirits of those he kills in a bloody, shadowy sack, he augments his own power with their suffering. Those who see him quake in terror to know that death, for them, will be no release, but only a fiery captivity and oblivion

The Dark Lady: Wielding twin, scythe-like blades, the she-reaper known as the Dark Lady has moved through the Legion’s ranks like a shadow of death. For soldiers seeking to buck up their courage, she is a punch-line: “Careful you don’t find the Dark Lady,” they joke to their carousing friend. But even these jokes are accompanied by a shudder. Swift and cold and lethal as the frozen winds off the steps, black as the cloud-choked night, she is no laughing matter

The Madman: No one knows for certain the identity of this masked and demented murderer. Some say he was confined for eons in the deepest pit of Hell, a villain so black at heart that even the Hellbourne treated him as a pariah, yet so deadly that they were forced to call upon him in their war with the Legion. Others say he is a man, just a man, but driven mad by the endless carnage he has witnessed.

Valkyrie:
The ancient sagas of the heathen north have long told to the tale of the battle-women known as Valkyries. For centuries, their ranks have thinned as the old ways have died out and civilization stretched its smothering hand over the frozen wilds. But some Valkyries still remain, cold and swift as the north wind, wielding their lances with expertise to rival the most veteran Legion warriors.

Wildsoul:
Is the mighty Wildsoul a Beast who dreamed himself a Man, or a Man who dreamed himself a Beast? As much a bear as a human, this druidic warrior draws upon primordial woodland energies to strengthen himself and crush those who threaten the natural life of Newerth.

Blood Hunter: Although the Hunters were members of the Beast Horde in its war against the humans, they always preferred the darkness to the light, and were won over to the Hellbourne with the promise of human blood. They are led by the traitor Blood Hunter, a swift and deadly warrior who feeds on the blood of his enemies and heals with horrifying speed


Megabane:
A keeper of lost lore and a priest to forgotten gods, Magebane invokes unholy rituals to drain the energy of his enemies and turn it back against them. In less desperate times, heretics such as Magebane would have been burned at the stake, but this is not the first unexpected clemency brought about by the war against the Hellbourne.

Chronos: The greatest inventors of the Human Legion dreamed of making an army of machine warriors to spare humans the bloody cost of war. Only one was ever created, for no one could ever find a way to quicken him. When the Hellbourne fed a stolen soul into its mechanical shell, they brought the Chronos to life and gained the benefit of this artificial monster’s mastery over time itself.

Moon Queen: The insectoid Moon Warriors never entered into the great war between Man and Beast, but when the Hellbourne threatened Newerth, their very queen emerged to lead her people against the daemons. With powers drawn from the moon and from the shared will of her hive, this strange creature is a mighty boon for the Legion

Scout: Trained since youth to be swift,silent, and deadly, Scouts spend much of their lives deep in the wild, apart from their brethren. After the alliance with the Beast Horde, they learned yet more ways of the wild, and turned all their craft to defeating the Hellbourne. Though many view them as aloof, none doubt the importance of Scouts in the war against the daemons,as the countless enemy corpses, dead by a single blow, attest.

Slither: The Serpent of the Seventh Pit, feeder on the sick and the weak, was summoned forth in the last days of the war between Man and Beast. A cunning conniver and whisperer of false promises, Slither delights in suffering and despair

Soul Stealer: The priests tell young men bound for the battlefield that if they fall, Elysian fields and peace awaits them. But this is not strictly true, not as long as the Soulstealer walks the battlefield. Gathering the spirits of those he kills in a bloody, shadowy sack, he augments his own power with their suffering. Those who see him quake in terror to know that death, for them, will be no release, but only a fiery captivity and oblivion

The Dark Lady: Wielding twin, scythe-like blades, the she-reaper known as the Dark Lady has moved through the Legion’s ranks like a shadow of death. For soldiers seeking to buck up their courage, she is a punch-line: “Careful you don’t find the Dark Lady,” they joke to their carousing friend. But even these jokes are accompanied by a shudder. Swift and cold and lethal as the frozen winds off the steps, black as the cloud-choked night, she is no laughing matter

The Madman: No one knows for certain the identity of this masked and demented murderer. Some say he was confined for eons in the deepest pit of Hell, a villain so black at heart that even the Hellbourne treated him as a pariah, yet so deadly that they were forced to call upon him in their war with the Legion. Others say he is a man, just a man, but driven mad by the endless carnage he has witnessed.

Valkyrie:
The ancient sagas of the heathen north have long told to the tale of the battle-women known as Valkyries. For centuries, their ranks have thinned as the old ways have died out and civilization stretched its smothering hand over the frozen wilds. But some Valkyries still remain, cold and swift as the north wind, wielding their lances with expertise to rival the most veteran Legion warriors.

Wildsoul:
Is the mighty Wildsoul a Beast who dreamed himself a Man, or a Man who dreamed himself a Beast? As much a bear as a human, this druidic warrior draws upon primordial woodland energies to strengthen himself and crush those who threaten the natural life of Newerth.



INTELLIGENT

Blacksmith, Defiler, Demented Shaman, Glacius, Hellbringer,


Nymphora, Ophelia, Pollywog Priest, Puppet Master, Tempest



Thundebringer, torturer, Vodoo Jester,Zephyr

Blacksmith:The smoke-blackened foundries of the Iron City have long been known to produce the endless stream of weapons and armor that make the Legion’s war against the Hellbourne possible. But now, as manpower becomes harder to replace than supplies, the very Blacksmiths themselves have joined the battlefield, bringing strength earned through decades of toil and a mastery over fire itself.

Defiler: Enshrouded with shadows and the echoes of damned souls, the Defiler is a lover of decay

and madness and agony. She draws strength from death around her, and can expel living, suffering shadows from her flesh. Wielding both deadly attacks and an unholy awe that strikes silence into her foes, she truly deserves her vile epithet: “Mistress of the Damned.”
Demented Shaman: No greater shame has the Beast Horde than the Demented Shaman: one of their holiest priests, an initiate into their deepest secrets and greatest lore, who betrayed his people and turned to join the Hellbourne. He is a force of corruption and outrage, draining the life of the land to heal those who would destroy it and defeat those who would defend it.

Glacius: The legends of Frostfield speak of a mighty warrior in a frozen prison who would break free when Newerth needed him most. On the eve of the Hellbourne invasion, a man made more of cold than flesh emerged from the tundra. Wrapped in mist and armored in ice, the strange claimed the name Glacius, but when he aligned himself with the Hellbourne daemons, he shattered what hope his people had left.

Hellbringer: During the war against the Beasts, many humans became experts in summoning daemons to fight alongside the Legion. Some became addicted to this unholy act, and even when the Hellbourne turned against their masters, continued to invoke the dark rituals. One such warlock is known only as Hellbringer, now a captain in the Hellbourne army and perhaps the most despised man on Newerth.

Nymphora: Nymphora has long been a protectress of Newerth’s secret beauties, its secluded glades and crystal springs. One might think that the paragon of butterflies and skylarks would have little role in the brutal carnage that has engulfed the world, but one need only see the tiny fangs revealed by her smile to know that she holds


Ophelia: Few are those who do not know of Ophelia, Queen of the Beast Horde and sister to Jereziah. Though numerous are her talents, she is most revered for her innate ability to commune with all things natural. Both a warrior and a leader, Ophelia wields these powers over nature to serve the Legion by healing allies and recruiting the wild denizens of Newerth to their cause.

Pollywog Priest: For centuries, every great Frog of the marsh peoples has wielded both political and magical power as the chief priest of the Wild Cults. Called upon by his Beast brethren in this time of war, the Pollywog Priest has come forth to use thos powers in defense of his people and Newerth itself.

Puppet Master: Although all the daemons of the Hellbourne ranks are terrifying, few deserve to be called “creepy.” Yet that is the best word for the Puppet Master, whose smirks and gibbers and cackles of glee bespeak not just the specter of death, but something worse.His puppets are offenses to life — either false things imbued with stolen life, or living things twisted to his will.

Tempest: Spirits born of the elements, Tempests howl across the land raining fire and ice alike, indeed even calling great meteors from the heavens. Summoned of old by the Beast Horde, these ethereal beings now are summoners themselves, bringing elementals and even shadows of themselves onto the battlefield. Even their allies view these
strange beings with awe bordering on fear.

Thunderbringer: Unlike the wild lightning he commands, the Thunderbringer is marked by his calm patience and careful adherence to the ancient Beast protocols and etiquette. Though considered a bit of a fogey by others, he is an undeniable master of shamanic lore and a powerful wielder of mystic energies.

Torturer: Many years ago, the Torturer was just a dying man who made a pact to serve the Hellbourne in exchange for eternal life. However, to ensure his loyalty without the distraction of physical temptations, the Hellbourne stripped the man of his physical body leaving the pure energy of destruction, agony, and hate

Voodoo Jester: The Voodoo Jester haunts the dreams of countless warriors with his demented laughter, glowing eyes, and deadly magic. It is said that every time a child weeps, his power grows stronger, though some believe this rumor was invented by parents to quiet their unruly children.

Zephyr: A riddler, a sage, and a lover of sweets, Zephyr sadly is known in these times simply as a warrior of the winds. Though he chose not to participate in the Beast Horde’s war with the humans, he has joined battle against the Hellbourne, and the powerful winds and aerial attacks he calls down upon the daemons are a welcome addition to the new Legion.

STRENGTH

Accursed, Armadon, Behemoth, Devourer, Electrician


Hammerstorm, Jereziah, Keeper of the forest, Kraken, Legionnaire



Magmus, Pebbles, Pestilence, Pharaoh, Predator



War Beast




Accursed: Many have speculated as to what great, damned warrior now lives in torment within the burning armor that marches alongside the Hellbourne army. The Accursed, as he is known, screams in agony as he brings fiery devastation to his foes, but his actions seem driven more by a desire to find oblivion than by malice.

Armadon: Armadon could never forgive the humans who slaughtered his family, and when peace was made between the two races, he continued a private war of vengeance against mankind. Eventually his grief gave way to bloodlust and he fell into corruption, coming at last to serve the Hellbourne. With his dense armored hide and great strength, he has little trouble bringing death to his hated foes.

Behemoth: Earth-shakers and wall-breakers, Behemoths march across the battlefield wielding uprooted trees with deadly force. The sheer force of their attacks brings enemies to their knees, where powerful blows make short work of them. Of all the Beasts, none are so mighty as these noble creatures, nor any so willing to stand between
the daemons and their friends.

Devourer: Consuming and destroying all in its path, the corpulent, putrid Devourer exists only to feed. No pain can match the agony of its hunger, and so it shrugs off all attacks, spreading its rot and disease across the battlefield like doom itself.

Electrician: The finest Legion spies learned mere months ago of a mad archaeologist whose unnatural thirst for knowledge led him into a forbidden pact with the Hellbourne. His discoveries have been used to forge Shocktroopers, men fused with Ancient technology, pulsing with violent energy. These horrifying hybrids bear a tank of liquid lightning upon their backs, and they wield its contents as both sword and shield.

Hammerstorm: Mighty and stoic, this famed warrior left behind the ruins of his home for a place in King Maliken’s first Legion. From boyhood on, he has known nothing but battle, and his silent determination and deadly strength have earned him the epithet “Hammerstorm.” Every blow of his hammer resounds like a death knell across the battlefield.

Jereziah: King Jereziah, the hope of humanity and one of the two leaders of the new Legion, is not just a mighty warrior but also the chosen of Sol himself. Charged with divine fervor and favor, he rallies his men and wreaks havoc among the daemons. The light that shines forth from him leads all toward victory, and represents the dawning of a new day, one without cloud or shadow.

Keeper of the Forest: An ancient protector of the forest, the Keeper fights to save the lush lands of Newerth he has tended to his whole long life. Possessing a spiritual link to the trees, the Keeper has the ability to see what they see, be hidden amongst them, and even use them as brutal weapons to aid him in battle.

Kraken: A scourge upon the seas of Newerth, the Kraken consumed countless victims who were unfortunate enough to travel his waters. Though he be ashore, the Kraken brings the wrath of the ocean to the battlefield,dragging his enemies to depths unknown, unseen, and unwanted.

Legionnaires: the namesakes of the Legion itself, bring unflinching power to the battlefield. With their massive battle-axes, these warriors spread carnage among their foes and cleave bloody swaths through enemy ranks. Even those daemons born of fear itself can be terrified by these heroes of the Legion.

Magmus: The primordial and elemental creature known as Magmar is no demon, though he fights alongside the Hellbourne. Rather, he was drawn forth from the earth, as evil calls to evil and separate flames join to form an inferno. A holdover from an ancient, cataclysmic age of fire, Magmar dreams of returning Newerth to ash, lava, and cinder, and he wields his considerable might and magic in that terrible cause.

Pebbles: The elemental creatures of Newerth have long kept away from mortal struggles, seeking instead to heal the destruction left in their wake. In the current war, however, some elementals have taken arm against the daemons, and the huge and implacable Pebbles is one of them.

Pestilence: Once a councillor to the Moon Queen, Pestilence betrayed his people — for as a male, he could never have come to rule them himself. With his own powers augmented by the Hellbourne, he is as strong as the queen he served in the past. But his arts are unholy: mindless, ravenous insects he calls forth, cruel and violent skills he deploys.

Pharaoh: The Hellbourne unearthed this creature from the shifting sands of the Great Waste. He could originally speak but a single word, which has become his name — Pharaoh. It seems he must once have been a mighty king, wrapped as he is in golden finery, but now he is simply a monster, summoning forth his dead servants from the grave and conjuring fire and fear across the land.

Predator: With huge, lance-like claws of solid bone emerging from their forearms, and spikes fit to impale the strongest foe spread across their hard shell, Predators seem more like daemons than Beasts. The men who fight beside them look at them with recollected fear from the days the Predators hunted humans, not daemons. But the hunger, speed, and rage they bring to bear against the Hellbourne are a welcome boon.

War Beast: Once a hound keeper in the underworld, War Beast heeded the call to arms in order to feed the victims of Newerth to his pets. War Beast’s allegiance was never questioned. His hunger for carnage remains unending, feeding the animal within.

source: heroes-newerth.com

1 comment:

mf said...

Hey, great post. I stumbled upon your post when looking for Dota counterparts - you know, a blog stating which HoN heroes are which.

.. i cbf playing hell games just to find out who's who. and i was wondering, if you've already played heaps, and know who's who, could you hit me back with an email with all the relevant information. if so, that'd be cool. also, wouldn't mind playing with ya if youre up for it.

user name: bust-it-baby

atm, i'm like....1410ish psr or whatever. pretty bad.. like i didn't really care for the game, i played it for fun. BUT NOW.. hosts are hosting +1550 games.. and now its harder to play with my friends. anyways.

ttyl.
mark ferrer
(markferrer@live.com.au)